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	<title>Comments on: Rigger tips: Aligning Bones</title>
	<atom:link href="http://www.malefico3d.org/blog-en/?feed=rss2&#038;p=15" rel="self" type="application/rss+xml" />
	<link>http://www.malefico3d.org/blog-en/?p=15</link>
	<description>3D Animation, Rigging, Art, Beer</description>
	<pubDate>Thu, 09 Sep 2010 05:34:02 +0000</pubDate>
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		<title>By: malefico&#8217;s spot &#187; Blog Archive &#187; Curving bones</title>
		<link>http://www.malefico3d.org/blog-en/?p=15#comment-395</link>
		<dc:creator>malefico&#8217;s spot &#187; Blog Archive &#187; Curving bones</dc:creator>
		<pubDate>Mon, 19 Jan 2009 02:49:17 +0000</pubDate>
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		<description>[...] Now a short discussion about B-Bones. B-Bones will look curved only in Pose Mode and only if their children are rotated. So we are going to add children to our SDEF bones. Ideally these children should be aligned to their parents. There are many ways to create aligned bones and I have explained these methods before in this same section. [...]</description>
		<content:encoded><![CDATA[<p>[...] Now a short discussion about B-Bones. B-Bones will look curved only in Pose Mode and only if their children are rotated. So we are going to add children to our SDEF bones. Ideally these children should be aligned to their parents. There are many ways to create aligned bones and I have explained these methods before in this same section. [...]</p>
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