Rigger tips: Aligning Bones
Friday, August 31st, 2007Sometimes getting our bone chains aligned can be tough and cumbersome. As you probably already know there is no Local coordiante system for bones in Edit Mode, so we only have the Global coordinates to work with. This is a good reason why you always be happier aligning your legs and arms at least to one orthogonal plane, the XY, ZY or ZX plane.
Here are some tricks to help you keep your bones aligned.

