Maloyo Project: Character Modeling !
Wednesday, September 19th, 2007
For Maloyó, I knew from the beginning I was going to need facial animation and my old character mesh had a number of problems: bad topology, very low poly mesh, no mouth interior, etc etc. It was OK for some stills or non-facial animation but that was all. So I started remodelling arms, hands, and correcting topology as to have nicer deformations.
Major work was to remodel the whole face. Here I started from scratch (actually from a Cube
) and in the meantime I re-studied the old edge-looping theory.
The 
