Archive for November, 2007

Python is my friend…

Tuesday, November 13th, 2007

Maloyo rigged and posedLeandro “Cesio” Inocencio and I were trying to figure out a way to set up a rig in a similar fashion than the fantastic rig from Victor Vinyals demo reel, with smooth IK/FK blending, autosnapping and UI simpleness as Pepeland’s Red Nelb.

Lots of features missing in the Blender API as well as bugs in Blender, were stopping us to get what we wanted. Fortunately, Campbell Barton and Joshua Leung were there to help coding the needed API commands and fixing the annoying bugs and we succeed at getting the smooth IK/FK blending which was the most difficult part (actually it was Joshua who provided us a sample code that put us on the right track).I finally applied all these tests and ideas into one single rig for my Maloyó Project.

You can see the rig demo here -> www.malefico3d.org/movies/maloyo_rig.avi and in YouTube.

(more…)

Posted in Blender, Maloyo Project, Python, Rigger Tips | 24 Comments »

Tutorial: 2D animated eyes, “Pocoyó” style

Friday, November 9th, 2007

MaloyoIn the “Pocoyó” CG series, even when everything is 3D the character’s eyes are 2D. Looking for a technque that allowed me to imitate this in a way that was also easy to animate I tried this method I’d like to share with you all. (more…)

Posted in Blender, Maloyo Project, Rigger Tips | 5 Comments »

Blender Conference 2007 report

Monday, November 5th, 2007

De Zwyger y un conferencistaWell as you may know the B-Conf is over. It was great fun for me to be there, lots of amazing presentations and I had the chance to meet all people I only knew in IRC. Here there is a short chronicle of those days.
I arrived on wednesday night surviving a flight re-scheduling (it was supposed to take off at 9 PM and changed to 2 AM) and a 1:30 hr flight delay (so finally took off at 3:30 AM… thanks Aerolineas Argentinas for putting some spice in my boring life). I nearly missed the connection flight with KLM in Madrid, but finally got to Amsterdam.

(more…)

Posted in Blender, Plumiferos | 3 Comments »

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