Rig User Interface
Sunday, November 30th, 2008So, it is quite common to end up with an incomprehensible mess of bones and objects that cannot be animated by human beings… not like us, Rigging Gods.
So, besides the working mechanisms we set up in a rig, there is a user-interface (UI) that we need to develop in order for the animators to deal with our creature.
We might agree that the UI has to:
- reveal which controllers are meant to be used in the easiest possible way. This means that the controllers should be easily found at glance.
- avoid those controllers to “get in the way” of other controllers,
- avoid to occlude the character while posing.
- the controllers could explain by themselves what they are meant for
BUT, also to …
and
and since we are asking… it’d be also good if
Yeah, animators could be demanding…
(more…)




